The best that she can hope for is to eject and let the ship crash land on the strange planet below. Desperately, The Vinyl Goddess twists knobs and pulls levers to regain control. Badly damaged by the cosmic storm, the ship careens off course. In mid transit, a meteor shower strikes without warning and the ship is engulfed in a sea of rocks and debris. I really really want to have free time and catch up with the WB community.In the year 200 billion a small ship races across the galaxy taking The Vinyl Goddess From Mars to the esteemed intergalactic B Movie convention. Tomorrow I'll be on duty for another fifteen days or so. I thought beautiful whip goddesses were a little bit more interesting than forgotten MS DOS platformers So you see everything comes from a quite innocent origin. Maybe it is not that polished, but it reminded me of my early Fast Tracker experiments, when I used any sample I could get my hands on, like free stuff and game files. Done on earbuds so please forget a bad mix. The project was almost done but I shortened the intro so things got interested faster, touched some levels here and there and kicked up the overdrive and overall compression. I sketched a somewhat convoluted Drum Rack in Ableton, and kept adding more and more drums. Gameplay was OK, though I soon was more intrigued about reusing those kinda lame sounds than playing. It's supposed to be the sequel to the classic Windows 3.1 "Jill of the Jungle" game. But I think I'm more into the configs than the gaming itselfīack in 2017 I discovered an abandonware game called "Vinyl Goddess from Mars", with some somewhat sexist art (you know, mid 90s) and full of whips and tiresome "uhh ahh" sample snippets. Although I am very into retro geming, I've never been much into PC/DOS games, but I really enjoy setting up things, so I started messing with DOSBox and make some classics run in my Linux boxes and Macs.
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